Make Marbel Texture..
Make variable colored grid..
Neon Text..
The micro bevel..
Rusted Type..
3D Text/Logo..
Techno-wave Effect..
Trendy Avatar..
Simple background..
Digital Effect..
Polar Coordinates..
Water drops..
LCD Screens..
Steel Type..
Pixelated Text..
Smooth Edges..
Vectorizing Photos..
Luminous Essence..
Transparency..
Digital Smoke..
Game cube logo..
Gradient Grids..
Sparkles..
Driping Slime..
Borders..
Cartoon Clouds..
Organic Tech..
Aqua Balls..
Kerning and Tracking text..
Getting rid of overlap..
Weaving a ribbon through text..
Blend layers w/ opacity mask..
Brilliant Color..
Create 3D Cylinder..
Creating Artistic Brushes..
Fine Lines Design..
Transition b/w two objects..
Distortion Effect..
Soft Proof your colors..
Knotworking..
Creating views..
Transforming shapes..
Creating Image map..
Optimizing web graphics..
Using Slice tool..
Creating web button..
Animation of scaling..
Ripple Animation..
Colors changes to animation..
Neon light animation..
Creating a Navigation bar..
Animated Imagemap Button..
Preloader with FlashMX..
Sound Control..
Steel Flash..
Using masks..
Loading an external movie..
Flash light effect..
Flash game techniques (P-1)..
Flash game techniques (P-2)..
Flash game techniques (P-3)..
Flash game techniques (P-4)..
Flash game techniques (P-5)..
Dropdown menu for FlashMX..
Zoom blur effect..
Dessolving words ..
Spotlight masking..
Passing variable to Flash..
Clear Text..
Create Time in Flash..
Change colors of movieclip..
Creating sites using CSS ..
Dreamweaver 4 Flash buttons..
Defining a site..
Dreamweaver Form tips..
Dreamweaver interface..
Creating nested tables..
Rollover form buttons..
Graphics Editing w/ DW & FW..
Inserting FW HTML into DW..
Working with templates..
Quick shapes in freehand..
Making a 3D pie-chart..
Exporting GIFs from Freehand..
Creating 3D Soccer Ball..
Creating Perspective shadows..
Chrome effect in Freehand..
Creating Hollow Envelopes..
Building Buttons..
Drawing a heart symbol..
3D Ball ..
Bouncing ball..
Automating Fireworks..
Text writing animation..
Fireworks 4 Popup menus..
Creating Gel Text..
Outline tool overview..
Cracked text..
Page curl ..
Contoured Text ..
Drop Shadows ..
Creating complex shapes..
Creating volumetric clouds..
Water/Fire/Smoke Effect ..
The Power of Radial array..
Modelling an Eye..
Welding vertices..
Animating a ball..
Realistic Texturing..
Polygon basics..
Lathe Tutorial ..
Emit geometry from a point emitter..
Creating a missile trail..
Animating a flying baloon..
Introduction to Expressions..
Making MEL Procedures..
Introduction to MEL Scripting..
Modeling a mechanical hand..
Build a spiral staircase..
Building leg skeletons..
Modeling a head..
Texturing the head..

How to make water ripple..
Create Ghost shader..
Using two bone IK Solver..
Using multi-texturing..

Add colors to the animation:

1. Create an adjustment layer:

In Photoshop, position the image you want to animate in the center of a transparent background. (When using text, render the text layer before applying the adjustment layer.)

In the Layers palette, click the Create new adjustment layer button at the bottom of the palette and select Hue/Saturation.

In the Hue/Saturation dialog box, make sure Preview is selected. Drag the Hue, Saturation, and Lightness sliders to change the color in the image, and click OK.

2. In the Photoshop toolbox, click the Jump To button to open the file in ImageReady:

Click Save, to name and save the file. Note that although adjustment layers can only be applied in Photoshop, they are preserved when you open the image in ImageReady.

3. Create the first frame of the animation:

In the ImageReady Layers palette, select Layer 1 (the layer containing the image). Select the move tool. In the image window, drag the layer to its starting position in the animation. Notice that the image is repositioned in frame 1 in the Animation palette.

4. Create the final frame of the animation:

In the Animation palette, click the New Frame button. With frame 2 selected in the Animation palette, select Layer 1 in the Layers palette.

In the image window, use the move tool to drag the layer to its final position in the animation. Notice that the image is repositioned in frame 2 in the Animation palette.

5. Change the object's color in the final frame of the animation:

With frame 2 still selected, select the Hue/Saturation adjustment layer, and change the layer opacity to 1%.

The opacity of the layer in frame 1 is now 100% and the opacity in frame 2 is 1%. Animating the opacity change between the two frames will change the color of the object.

6. Create the intermediate animation frames:

In the Animation palette, select Tween from the palette menu. For Parameters, make sure Position and Opacity are selected. Then enter a value for Frames to Add and click OK.

Click the Play button in the Animation palette to preview the animation. After previewing, you can add, delete, or modify frames in the animation and set playback options as needed.

7. Choose Optimize Animation from the Animation palette menu:

In the Optimize Animation palette, select the options Bounding Box and Redundant Pixel Removal. Then select the Automatic disposal option to preserve frames that include transparency. Click OK.

In the Optimize palette, select GIF from the file format menu, and choose other options to optimize the file for display on the Web.

Choose File > Save Optimized to save the animation.

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